<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>ThoughtFaqtory Blog &#187; Flash Catalyst</title>
	<atom:link href="http://thoughtfaqtory.com/blog/category/adobe/flash-catalyst/feed/" rel="self" type="application/rss+xml" />
	<link>http://thoughtfaqtory.com/blog</link>
	<description>Rich Internet Applications [Adobe Flex, Adobe AIR, Flash Platform, Flash Mobile, UX, iPhone, iPad, Android, Java]</description>
	<lastBuildDate>Fri, 18 Nov 2011 08:33:30 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Adobe Flash Builder 4.5 and Flex 4.5 now available</title>
		<link>http://thoughtfaqtory.com/blog/2011/05/03/adobe-flash-builder-4-5-and-flex-4-5-now-available/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=adobe-flash-builder-4-5-and-flex-4-5-now-available</link>
		<comments>http://thoughtfaqtory.com/blog/2011/05/03/adobe-flash-builder-4-5-and-flex-4-5-now-available/#comments</comments>
		<pubDate>Tue, 03 May 2011 09:57:38 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Builder]]></category>
		<category><![CDATA[Flash Catalyst]]></category>
		<category><![CDATA[Flash Mobile]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[RIA]]></category>

		<guid isPermaLink="false">http://thoughtfaqtory.com/blog/?p=885</guid>
		<description><![CDATA[A year after Flash Builder 4 and Flex 4 SDK were released, new versions are available with Flash Builder 4.5 and Flex 4.5 SDK! The main focus for Flex 4.5 SDK and Flash Builder 4.5 is the ability to build mobile applications that target the Google Android, Blackberry Tablet OS, and Apple iOS operating systems. Additionally, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" title="Sales dashboard application" src="http://wwwimages.adobe.com/www.adobe.com/content/dam/Adobe/en/devnet/flex/samples/images/large/dashboard-collage.png" alt="" width="525" height="347" /></p>
<p>A year after Flash Builder 4 and Flex 4 SDK were released, new  versions are available with Flash Builder 4.5 and Flex 4.5 SDK! The main  focus for Flex 4.5 SDK and Flash Builder 4.5 is the ability to build  mobile applications that target the Google Android, Blackberry Tablet  OS, and Apple iOS operating systems. Additionally, Flex 4.5 SDK  introduces new Spark components and improvements for large application  development while Flash Builder 4.5 introduces dozens of new coding  productivity features for faster ActionScript and MXML development.</p>
<p>Adobe have really focused on mobile development for this release, offering  developers one tool, one development framework and one codebase to build  mobile applications on <a href="http://developer.android.com/index.html" target="_blank">Android</a>, <a href="http://us.blackberry.com/developers/tablet/adobe.jsp" target="_blank">BlackBerry Tablet OS</a> and <a href="http://developer.apple.com/technologies/ios/" target="_blank">iOS</a>.  Flash Builder 4.5 also helps developers make these applications ready  to deploy for an app store/market. You can immediately develop  applications for Android, and support for BlackBerry Tablet OS and iOS  will be available through free Flex and Flash Builder updates in June.</p>
<p>Here are a few resources to get things started:</p>
<p><a href="http://tv.adobe.com/watch/adc-presents/build-your-first-mobile-application-in-flash-builder-45/" target="_blank">Build your First Mobile Application in Flash Builder 4.5</a></p>
<p><a href="http://tv.adobe.com/watch/adc-presents/build-your-first-flex-45-application/" target="_blank">Build your First Flex 4.5 Application</a></p>
<p><a href="http://www.adobe.com/devnet/flex.html" target="_blank">Flex Developer Center</a></p>
<p><a href="http://www.adobe.com/devnet/flex/articles/mobile-development-flex-flashbuilder.html" target="_blank">Mobile development using Adobe Flex 4.5 SDK and Flash Builder 4.5</a></p>
<p><a title="Examples and case studies" href="http://www.adobe.com/devnet/flex/samples.html" target="_blank">Examples and case studies</a></p>
]]></content:encoded>
			<wfw:commentRss>http://thoughtfaqtory.com/blog/2011/05/03/adobe-flash-builder-4-5-and-flex-4-5-now-available/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Adobe Flex Mobile Overview &#8211; Part 1</title>
		<link>http://thoughtfaqtory.com/blog/2010/11/10/adobe-flex-mobile-overview-part-1/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=adobe-flex-mobile-overview-part-1</link>
		<comments>http://thoughtfaqtory.com/blog/2010/11/10/adobe-flex-mobile-overview-part-1/#comments</comments>
		<pubDate>Wed, 10 Nov 2010 16:39:03 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Flash Builder]]></category>
		<category><![CDATA[Flash Catalyst]]></category>
		<category><![CDATA[Flash Mobile]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[RIA]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://thoughtfaqtory.com/blog/?p=538</guid>
		<description><![CDATA[We recently had the pleasure of attending the Adobe MAX 2010 conference in Los Angeles at the LA Convention Center. Adobe showed off some exciting new technologies that are either available to use today or in the coming future. What interested me the most was the latest Adobe AIR 2.5 platform for Windows, Macintosh, Linux, [...]]]></description>
			<content:encoded><![CDATA[<p>We recently had the pleasure of attending the <a title="Adobe MAX" href="http://max.adobe.com" target="_blank">Adobe MAX 2010</a> conference in Los Angeles at the LA Convention Center. Adobe showed off some exciting new technologies that are either available to use today or in the coming future. What interested me the most was the latest <a title="Adobe AIR 2.5" href="http://get.adobe.com/air/" target="_blank">Adobe AIR 2.5</a> platform for Windows, Macintosh, Linux, Android, iOS and Blackberry Tablet OS. This allows us to develop applications using the <a title="Adobe Flex Hero" href="http://labs.adobe.com/technologies/flex/" target="_blank">next version of the Flex framework</a> to build mobile and desktop applications using a common code base.</p>
<p>So once we got back to the office after 25 hours of flying, I handed our developers an Adobe MAX 2010 Adobe Flash Platform DVD with all the preview software. We dived straight into mobile development with the latest <a title="Adobe Flash Builder &quot;Burrito&quot; preview" href="http://labs.adobe.com/technologies/flashbuilder_burrito/" target="_blank">Flash Builder &#8220;Burrito&#8221;</a> and <a title="Adobe Flex SDK &quot;Hero&quot; preview" href="http://opensource.adobe.com/wiki/display/flexsdk/Download+Flex+Hero" target="_blank">Flex SDK &#8220;Hero&#8221; framework</a>.</p>
<p>The result of our efforts was an iTunes Trailers application on the AIR for Android platform.</p>
<div id="attachment_540" class="wp-caption aligncenter" style="width: 570px"><a href="http://thoughtfaqtory.com/blog/wp-content/uploads/2010/11/itunes-trailers-home-screen1.png"><img class="size-full wp-image-540   " style="border: 0pt none;" title="iTunes Trailers Home Screen" src="http://thoughtfaqtory.com/blog/wp-content/uploads/2010/11/itunes-trailers-home-screen1.png" border="0" alt="iTunes Trailers Home Screen" width="560" height="864" /></a><p class="wp-caption-text">iTunes Trailers home screen</p></div>
<p>One thing that we noticed was, if you are already familiar with Flex, then you do not have to learn anything new. There are a few new components implemented to support mobile devices such as <a title="MobileApplication" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/MobileApplication.html" target="_blank">MobileApplication</a>, <a title="TabbedMobileApplication" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/TabbedMobileApplication.html" target="_blank">TabbedMobileApplication</a> and <a title="ActionBar" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/ActionBar.html" target="_blank">ActionBar</a>. Also, you can have something up and running pretty quickly compared to other mobile platforms.</p>
<p>When you first create your project instead of extending Application, it extends <a title="MobileApplication" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/MobileApplication.html" target="_blank">MobileApplication</a>. This class does a lot of work for you, including orientation support, persistence manager to save and restore state, listeners for the hardware buttons and the <a title="ViewNavigator" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/ViewNavigator.html" target="_blank">ViewNavigator</a> (see description below).</p>
<p><span style="color: #808080;"><em>&#8220;The ViewNavigator component is a container that consists of a collection of View objects, where only the top most view is visible and active. Views can be added and removed by using the popView() and pushView() methods on the navigator. When a new view becomes active, the old view&#8217;s instance is destroyed. When a view is pushed on top of navigator&#8217;s stack, the old view&#8217;s data property is automatically persisted and restored when it is reactived through one of the pop methods. ViewNavigator doesn&#8217;t provide index information about the Views that it is currently managing and strictly follows a stack navigation model. Jumping between a set of views similar to a ViewStack is not supported by this component. ViewNavigator displays an optional action bar that displays contextual information defined by the active view. When the active view changes, the action bar is automatically updated.&#8221;</em></span></p>
<div id="attachment_542" class="wp-caption aligncenter" style="width: 570px"><a href="http://thoughtfaqtory.com/blog/wp-content/uploads/2010/11/itunes-trailers-movie-info-screen1.png"><img class="size-full wp-image-542 " title="itunes-trailers-movie-info-screen" src="http://thoughtfaqtory.com/blog/wp-content/uploads/2010/11/itunes-trailers-movie-info-screen1.png" alt="" width="560" height="864" /></a><p class="wp-caption-text">iTunes Trailers movie info screen</p></div>
<p>You cannot define any visual components in the <a title="MobileApplication" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/MobileApplication.html" target="_blank">MobileApplication</a> class, you will notice that it contains a property called <a title="firstView property" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/ViewNavigator.html#firstView" target="_blank"><code>firstView</code></a>, which is the initial view your application will start with. Each view on the navigation stack must extend <a title="View" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/View.html" target="_blank">View</a>. It extends Group and adds additional properties to communicate with it&#8217;s parent navigators&#8217; various UI controls.</p>
<p><a title="MobileApplication" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/MobileApplication.html" target="_blank">MobileApplication</a> provides a way to persist your  application&#8217;s view state and data when the application quits, so that  the next time it starts, it can restore itself with the same current  view and view history. This makes interruptions in your application&#8217;s  life-cycle completely transparent to the user. This is very important on  mobile devices, where the operating system can interrupt or kill an  application at any time.</p>
<p>The <a title="ActionBar" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/ActionBar.html" target="_blank">ActionBar</a> class defines a component that includes title, navigation    and action content groups. In the context of a <a title="ViewNavigator" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/ViewNavigator.html" target="_blank">ViewNavigator</a> and <a title="MobileApplication" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/MobileApplication.html" target="_blank">MobileApplication</a> , the <a title="ActionBar" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/ActionBar.html" target="_blank">ActionBar</a> is used as application chrome which   is has content contributed by the active <a title="View" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/View.html" target="_blank">View</a>. The screen shot above contains a back button in the navigation content group with the default title. The iTunes Trailers app we developed is using the default chrome and colors. Developers can however implement there own skins using ActionScript, FXG or bitmaps (recommended approach by Adobe for <a title="Mobile development using Adobe Flex SDK &quot;Hero&quot; and Flash Builder &quot;Burrito&quot;" href="http://www.adobe.com/devnet/flex/articles/mobile_development_hero_burrito.html" target="_blank">optimisation</a>) rather than MXML and runtime MXML graphics. A good place to start would be to look at the <a title="ButtonSkin" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/skins/mobile/ButtonSkin.html" target="_blank">ButtonSkin</a> class under the package <a href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/skins/mobile/package-detail.html" target="_blank">spark.skins.mobile</a>. This will give you a good idea of how to go about developing your own mobile skins.</p>
<div id="attachment_541" class="wp-caption aligncenter" style="width: 570px"><a href="http://thoughtfaqtory.com/blog/wp-content/uploads/2010/11/itunes-trailers-cast-members-screen1.png"><img class="size-full wp-image-541  " title="itunes-trailers-cast-members-screen" src="http://thoughtfaqtory.com/blog/wp-content/uploads/2010/11/itunes-trailers-cast-members-screen1.png" alt="" width="560" height="864" /></a><p class="wp-caption-text">iTunes Trailers cast members screen</p></div>
<p>The <a title="List" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/List.html" target="_blank">List</a> and <a title="Scroller" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/Scroller.html" target="_blank">Scroller</a> components have added functionality to enable touch-and-throw scrolling. To enable touch scrolling, set the new property called <a title="interactionMode" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/mx/core/UIComponent.html#style:interactionMode" target="_blank"><code>interactionMode</code></a> style to <code>touch</code>. If you are using the mobile theme, then this style is automatically set on all appropriate components for you, so no need to do anything explicitly. You may however, develop a desktop application using AIR for touch screens, which would require you to set the property. The default item renderer for the <a title="List" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/List.html" target="_blank">List</a> component on mobile devices is <a title="MobileItemRenderer" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/MobileItemRenderer.html" target="_blank">MobileItemRenderer</a>. This is a simple item    renderer with a single text component.</p>
<p>There is a more advanced item renderer optimised for mobile devices called <a title="MobileIconItemRenderer" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/MobileIconItemRenderer.html" target="_blank">MobileIconItemRenderer</a>, it contains    four optional parts:</p>
<ol>
<li>an icon on the left</li>
<li>single-line label    on top next to the icon</li>
<li>multi-line message below label and    next to the icon</li>
<li>a decorator on the right</li>
</ol>
<p>The screen shot below is using all of these parts of the item renderer.</p>
<div id="attachment_608" class="wp-caption aligncenter" style="width: 490px"><a href="http://thoughtfaqtory.com/blog/wp-content/uploads/2010/11/mobile-item-renderer.png"><img class="size-full wp-image-608" title="mobile-item-renderer" src="http://thoughtfaqtory.com/blog/wp-content/uploads/2010/11/mobile-item-renderer.png" alt="" width="480" height="117" /></a><p class="wp-caption-text">MobileIconItemRenderer</p></div>
<p>If you would like to create your own advanced item renderer then <a title="Adobe" href="http://www.adobe.com" target="_blank">Adobe</a> recommends that you create a new ActionScript item renderer that extends <a title="MobileIconItemRenderer" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/MobileIconItemRenderer.html" target="_blank">MobileIconItemRenderer</a>. Most of the time you probably won&#8217;t need to create your own item renderers but on rare occasions you may need to extend the functionality.</p>
<p>In part 2 we will go into more detail on how we built the application and integrated the services using Flash Builder &#8220;Burrito&#8221;,  the design view to layout the views and how to package up the application for distribution on the Android Marketplace. Additionally, we will provide the source code for the application too.</p>
<div id="attachment_642" class="wp-caption aligncenter" style="width: 310px"><a href="http://thoughtfaqtory.com/blog/wp-content/uploads/2010/11/itunes-trailers-watch-trailer.png"><img class="size-medium wp-image-642" title="itunes-trailers-watch-trailer" src="http://thoughtfaqtory.com/blog/wp-content/uploads/2010/11/itunes-trailers-watch-trailer-300x185.png" alt="iTunes Trailers Watch Trailer" width="300" height="185" /></a><p class="wp-caption-text">iTunes Trailers watch trailer screen</p></div>
<p style="text-align: center;">
<p>For more information on <a title="Adobe Flex SDK &quot;Hero&quot; preview" href="http://opensource.adobe.com/wiki/display/flexsdk/Download+Flex+Hero" target="_blank">Flex SDK &#8220;Hero&#8221; framework</a>, check out these links:</p>
<ul>
<li><a title="What's new in Flash Builder &quot;Burrito&quot;" href="http://www.adobe.com/devnet/flex/articles/whatsnew_flashbuilder_burrito.html" target="_blank">What&#8217;s new in Flash Builder &#8220;Burrito&#8221;</a></li>
<li><a title="Mobile development using Flex SDK &quot;Hero&quot; and Flash Builder &quot;Burrito&quot;" href="http://www.adobe.com/devnet/flex/articles/mobile_development_hero_burrito.html" target="_blank">Mobile development using Flex SDK &#8220;Hero&#8221; and Flash Builder &#8220;Burrito&#8221;</a></li>
<li><a title="Coding productivity enhancements in Flash Builder “Burrito”" href="http://www.adobe.com/devnet/flex/articles/coding_enhancements_burrito.html" target="_blank">Coding productivity enhancements in Flash Builder “Burrito”</a></li>
<li><a title="Introducing Adobe Flex SDK &quot;Hero&quot;" href="http://www.adobe.com/devnet/flex/articles/introducing_flexsdk_hero.html" target="_blank">Introducing Adobe Flex SDK &#8220;Hero&#8221;</a></li>
<li><a title="Adobe Flex &quot;Hero&quot; sample applications and tutorials" href="http://labs.adobe.com/technologies/flexsdk_hero/samples/" target="_blank">Adobe Flex &#8220;Hero&#8221; sample applications and tutorials</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://thoughtfaqtory.com/blog/2010/11/10/adobe-flex-mobile-overview-part-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Learn to Use Flash Catalyst</title>
		<link>http://thoughtfaqtory.com/blog/2009/06/03/learn-to-use-flash-catalyst/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=learn-to-use-flash-catalyst</link>
		<comments>http://thoughtfaqtory.com/blog/2009/06/03/learn-to-use-flash-catalyst/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 09:14:37 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Flash Builder]]></category>
		<category><![CDATA[Flash Catalyst]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[RIA]]></category>

		<guid isPermaLink="false">http://thoughtfaqtory.com/blog/?p=26</guid>
		<description><![CDATA[One of my colleagues at ThoughtFaqtory found this nice resource &#8220;Learn to Use Flash Catalyst&#8221; on Adobe Labs web site. I have listed all the tutorials, videos and screencasts below. Get Started Learn about Flash Catalyst Video: Introducing Flash Catalyst Discover what you can do with this new interaction design tool for creating interactive experiences. [...]]]></description>
			<content:encoded><![CDATA[<p>One of my colleagues at <a title="ThoughtFaqtory" href="http://www.thoughtfaqtory.com" target="_blank">ThoughtFaqtory</a> found this nice resource <a title="Learn to Use Flash Catalyst" href="http://labs.adobe.com/technologies/flashcatalyst/tutorials/" target="_blank"><em>&#8220;Learn to Use Flash Catalyst&#8221;</em></a> on Adobe Labs web site.</p>
<p>I have listed all the tutorials, videos and screencasts below.</p>
<div id="attachment_45" class="wp-caption alignnone" style="width: 360px"><a href="http://labs.adobe.com/technologies/flashcatalyst/"><img class="size-full wp-image-45" title="Adobe Flash Catalyst" src="http://thoughtfaqtory.com/blog/wp-content/uploads/2009/06/flash_catalyst.png" alt="Adobe Flash Catalyst" width="350" height="351" /></a><p class="wp-caption-text">Adobe Flash Catalyst</p></div>
<p><strong>Get Started<br />
Learn about Flash Catalyst</strong></p>
<ul>
<li>Video: <a href="http://labs.adobe.com/technologies/flashcatalyst/tutorials/overview/" target="_blank">Introducing Flash Catalyst</a><br />
Discover what you can do with this new interaction design tool for creating interactive experiences.</li>
<li>Video: <a href="http://labs.adobe.com/technologies/flashcatalyst/tutorials/wirefr/" target="_blank">Wire Framing in Flash Catalyst</a><br />
Learn how to quickly wireframe a design concept in Flash Catalyst.</li>
<li>Notes: <a href="http://www.adobe.com/go/learn_fc_new_features_en" target="_blank">Learn about Flash Catalyst</a><br />
Refer to these feature notes that detail what you can do with this interaction design tool.</li>
</ul>
<p><strong>Start Building Your First Flash Catalyst Application</strong></p>
<ul>
<li>Video: <a href="http://labs.adobe.com/technologies/flashcatalyst/tutorials/firstapp/" target="_blank">Create your First Application with Flash Catalyst</a><br />
Let Ty Voilter step you through the process of prototyping an interactive application.</li>
<li>Tutorial: <a href="http://www.adobe.com/devnet/flashcatalyst/articles/get_started_with_flash_catalyst.html" target="_blank">Start Designing in Flash Catalyst</a><br />
Learn to create a simple SWF content from a Photoshop design.</li>
<li>Tutorial: <a href="http://www.adobe.com/devnet/flashcatalyst/articles/building_datacentric_app_flashcast_flashbuilder.html" target="_blank">Build a Data-Centric Application Using Flash Catalyst and Flash Builder 4</a><br />
Learn to create a browser-based address book application from an Illustrator design.</li>
</ul>
<p><strong>Get Better<br />
Explore Flash Catalyst Workflows</strong></p>
<ul>
<li>Video: <a href="http://labs.adobe.com/technologies/flashcatalyst/tutorials/fwexport/" target="_blank">Exporting from Fireworks CS4 to Flash Catalyst</a><br />
Presenter: Doug Winnie; Adobe</li>
<li>Video: <a href="http://labs.adobe.com/technologies/flashcatalyst/tutorials/fw/" target="_blank">Use Native Fireworks CS4 Files in Flash Catalyst</a><br />
Presenter: Doug Winnie; Adobe</li>
</ul>
<p><strong>Work with Flash Catalyst</strong></p>
<ul>
<li>Video: <a href="http://labs.adobe.com/technologies/flashcatalyst/tutorials/datalist/" target="_blank">Create a Data List in Flash Catalyst</a><br />
Presenter: Nate Bishop; Adobe</li>
<li>Video: <a href="http://labs.adobe.com/technologies/flashcatalyst/tutorials/animate/" target="_blank">Create Animations in Flash Catalyst</a><br />
Presenter: Ty Voilter; Adobe</li>
<li>Video: <a href="http://labs.adobe.com/technologies/flashcatalyst/tutorials/objects/" target="_blank">Distribute Objects to States with Flash Catalyst</a><br />
Presenter: Doug Winnie; Adobe</li>
<li>Video: <a href="http://labs.adobe.com/technologies/flashcatalyst/tutorials/libraries/" target="_blank">Sharing Flash Catalyst Libraries</a><br />
Presenter: Doug Winnie; Adobe</li>
</ul>
<p><strong>Learn from the Community</strong></p>
<ul>
<li>Video: <a href="http://www.lynda.com/flashcatalyst" target="_blank">Flash Catalyst Preview</a><br />
Presenter: Mordy Golding; Lynda.com</li>
<li>Screencast: <a href="http://www.gotoandlearn.com/play?id=110" target="_blank">Using Flash Catalyst and Flex 4 beta 1 – Part 1:  Design a Twitter search app</a><br />
Presenter: Lee Brimelow; gotoAndLearn()</li>
<li>Screencast: <a href="http://www.gotoandlearn.com/play?id=111" target="_blank">Using Flash Catalyst and Flex 4 beta 1 – Part 2: Hook up the app to live data</a><br />
Presenter: Lee Brimelow; gotoAndLearn()</li>
<li>Screencast: <a href="http://www.insideria.com/2009/06/flash-catalyst-beta-1-top-bran.html" target="_blank">Introducing Flash Catalyst – Part 1: Good practices for preparing Illustrator files</a><br />
Presenter: Garth Braithwaite; InsideRIA</li>
<li>Screencast: <a href="http://www.insideria.com/2009/06/flash-catalyst-beta-1-top-bran-1.html" target="_blank">Introducing Flash Catalyst – Part 2: Import and export artwork and libraries</a><br />
Presenter: Garth Braithwaite; InsideRIA</li>
<li>Tutorial: <a href="http://www.peachpit.com/articles/article.aspx?p=1352541" target="_blank">Adobe Flash Catalyst: A Designer&#8217;s Ticket to the Interactive World</a><br />
Andrew Faulkner; Peachpit</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://thoughtfaqtory.com/blog/2009/06/03/learn-to-use-flash-catalyst/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

