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	<title>ThoughtFaqtory Blog &#187; Flash Builder</title>
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	<link>http://thoughtfaqtory.com/blog</link>
	<description>Rich Internet Applications [Adobe Flex, Adobe AIR, Flash Platform, Flash Mobile, UX, iPhone, iPad, Android, Java]</description>
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		<title>Adobe adds support for BlackBerry PlayBook, iPhone and iPad to Adobe Flash Builder 4.5.1</title>
		<link>http://thoughtfaqtory.com/blog/2011/06/22/adobe-adds-support-for-blackberry-playbook-iphone-and-ipad-to-adobe-flash-buidler-4-5-1/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=adobe-adds-support-for-blackberry-playbook-iphone-and-ipad-to-adobe-flash-buidler-4-5-1</link>
		<comments>http://thoughtfaqtory.com/blog/2011/06/22/adobe-adds-support-for-blackberry-playbook-iphone-and-ipad-to-adobe-flash-buidler-4-5-1/#comments</comments>
		<pubDate>Wed, 22 Jun 2011 09:51:29 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Adobe]]></category>
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		<category><![CDATA[Android]]></category>
		<category><![CDATA[Apple]]></category>
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		<category><![CDATA[Development]]></category>
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		<category><![CDATA[Flash Builder]]></category>
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		<category><![CDATA[actionscript]]></category>
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		<guid isPermaLink="false">http://thoughtfaqtory.com/blog/?p=972</guid>
		<description><![CDATA[Developers can now use the Adobe Flash Builder platform to develop applications for iOS devices, such as Apple&#8217;s iPad and iPhone, as well as for the RIM BlackBerry PlayBook tablet. Support for the devices (which had been announced in April) in Flash Builder 4.5.1 allows developers to create apps for a variety of popular devices [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" title="Flash Builder" src="http://blogs.adobe.com/flashplatform/files/2011/06/Flash-Builder-Logo.png" alt="" width="300" height="300" /></p>
<p>Developers can now use the Adobe Flash Builder platform to develop applications for iOS devices, such as <a href="http://www.cnet.com/apple-ipad/" target="_blank">Apple&#8217;s iPad</a> and <a href="http://www.cnet.com/apple-iphone.html" target="_blank">iPhone</a>, as well as for the RIM BlackBerry PlayBook <a href="http://reviews.cnet.com/tablets/" target="_blank">tablet</a>.</p>
<p>Support for the devices (which had been announced in April) in  Flash Builder 4.5.1 allows developers to create apps for a variety of  popular devices and platforms using one code base with different presentation layers.</p>
<p><em>&#8220;The reaction from developers to the new mobile capabilities in Flash  Builder 4.5 and the Flex 4.5 framework has been absolutely fantastic,&#8221;</em> Ed Rowe, vice president of developer tooling at Adobe Systems, said in a  statement today.</p>
<p>Adobe&#8217;s Flash Platform evangelist <a href="http://www.webkitchen.be/">Serge Jespers</a> shows us what “one tool, one framework, one codebase” means, and  demonstrates an app developed for different devices using Flash Builder and Flex:</p>
<p><iframe title="AdobeTV Video Player" width="480" height="296" src="http://tv.adobe.com/embed/64/10292/" frameborder="0" allowfullscreen scrolling="no"></iframe></p>
<p>Developers from different industries have been using Flash Builder 4.5 and Flex 4.5  to help them reduce development time and the cost of delivery to build  some pretty amazing apps across the major platforms:</p>
<ul>
<li><strong><a href="http://adobe.ly/ky4GqF" target="_blank">Politifact.com</a></strong>:  A project of the St. Petersburg Times and a 2009 Pulitzer Prize winner,  the PolitiFact.com team extended its website content into a mobile app  available across leading app stores. The PolitiFact.com app helps  readers find truth in politics by investigating statements by members of  Congress, the President, lobbyists and other Washington D.C.  personalities.</li>
</ul>
<ul>
<li><strong><a href="http://adobe.ly/keN7LG" target="_blank">Netflix Queue Manager</a></strong>: Using <a href="http://www.adobe.com/products/air/">Adobe AIR</a> 2.5, Flash Builder 4.5.1 and the Flex framework, RIA design and  development group UnitedMindset created the Netflix Queue Manager, which  allows users to connect with and manage their Netflix queue across  devices and features intuitive search capabilities. With success in the  Android Market—over 340,000 downloads since October 2010—the app is  coming soon to BlackBerry AppWorld and the Apple App Store.</li>
</ul>
<ul>
<li><strong><a href="http://adobe.ly/meeMSk" target="_blank">Mr. Mixit and Pyramix</a></strong>:  Web design and development agency HD Interactive first released  Pyramix, a word game combining the strategy of Cryptoquote and the  simplicity of Boggle, and Mr. Mixit, a spin-based matching game where  you mix record labels against the clock, to Apple’s App Store. The new  updates allowed HD Interactive to use the same code to deliver the apps  to Android Market and BlackBerry AppWorld in record time.</li>
</ul>
<ul>
<li><strong><a href="http://adobe.ly/ihOnUp" target="_blank">Muni Tracker</a></strong>:  Are you from the San Francisco Bay Area or maybe planning to visit?  This app helps you track locations, arrival times and bookmark your  favorite stops and lines for Muni (San Francisco Municipal Railway), San  Francisco’s public transit system. The developer was able to quickly  and easily port this original Android app to iOS.</li>
</ul>
<ul>
<li><strong><a href="http://adobe.ly/m46BTl" target="_blank">Conqu</a> </strong>is  an easy to use yet powerful task management tool designed to help  conquer an e-mail inbox and get things done. Using Flash Builder 4.5,  the developer, AsFusion, was able deploy the app on multiple platforms  with minimal effort. They were also able to reduce the time to develop  the app since there was no need to debug different code for each  individual platform.</li>
</ul>
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		<title>Adobe AIR 2.7 now available</title>
		<link>http://thoughtfaqtory.com/blog/2011/06/15/adobe-air-2-7-now-available/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=adobe-air-2-7-now-available</link>
		<comments>http://thoughtfaqtory.com/blog/2011/06/15/adobe-air-2-7-now-available/#comments</comments>
		<pubDate>Wed, 15 Jun 2011 08:38:11 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Adobe]]></category>
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		<category><![CDATA[BlackBerry]]></category>
		<category><![CDATA[Flash]]></category>
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		<category><![CDATA[iPad]]></category>
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		<category><![CDATA[Mobile]]></category>
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		<category><![CDATA[air]]></category>
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		<guid isPermaLink="false">http://thoughtfaqtory.com/blog/?p=955</guid>
		<description><![CDATA[Adobe is pleased to announce the availability of Adobe AIR 2.7 SDK and the Adobe AIR 2.7 runtimes. Adobe AIR 2.7 includes new features for both desktop and mobile applications with mobile support for Android 2.2+, BlackBerry Tablet OS* and iOS 4+ operating systems. Companies can build and deploy AIR 2.7 apps using Adobe Flash Builder [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" title="Adobe AIR" src="http://wwwimages.adobe.com/www.adobe.com/images/shared/product_mnemonics/165x165/air_165x165.jpg" alt="" width="165" height="165" /></p>
<p>Adobe is pleased to announce the availability of <a href="http://www.adobe.com/products/air/" target="_blank">Adobe AIR</a> 2.7 SDK and the Adobe AIR 2.7 runtimes. Adobe AIR 2.7 includes new  features for both desktop and mobile applications with mobile support  for Android 2.2+, BlackBerry Tablet OS* and iOS 4+ operating systems. Companies can build and deploy AIR 2.7 apps using <a href="http://www.adobe.com/products/flash-builder.html" target="_blank">Adobe Flash Builder 4.5</a> with an upcoming update to AIR 2.7 later this month.</p>
<p><em>*BlackBerry Tablet OS is scheduled to receive an OTA (over the air) update of AIR 2.7 by the end of June.</em></p>
<h4><strong>New features in AIR 2.7</strong></h4>
<p><strong>Mobile</strong></p>
<ul>
<li><strong>Enhanced rendering for iOS: </strong>AIR  apps for iOS render up to 4x faster in CPU mode.  This change will  improve the performance of many AIR for iOS apps, including those built  with the Flex framework.  Watch the performance improvements</li>
<li><strong>Video: </strong><a href="http://tv.adobe.com/watch/flash-platform-in-action/adobe-air-27-faster-app-performance-on-ios/" target="_blank">Adobe AIR 2.7: Faster App Performance on iOS </a><em> (Renaun Erickson, Adobe Flash Platform Evangelist, demonstrates faster AIR 2.7 app performance on iPad)</em></li>
<li><strong>Faster development time for iOS applications:</strong> Developers can now debug and build iOS applications faster than with  previous versions using a new mode available within the AIR Developer  Tool (ADT). During the development of an application, developers can now  choose to use “interpreter mode” to streamline the testing and  debugging development cycle.</li>
<li><strong>AIR installation on SD cards for Android devices:</strong> This feature allows end users to install or move the AIR runtime onto  the SD cards within their Android devices so they can free up storage  space on the phone<strong>.</strong></li>
</ul>
<p><strong>Desktop</strong></p>
<ul>
<li><strong>Integrated support for Media Measurement</strong>:  The Adobe AIR 2.7 runtime now includes the same built-in support for media measurement as <a href="http://www.adobe.com/products/flashplayer/" target="_blank">Adobe Flash Player 10.3</a>,  allowing companies to simplify the collection of real-time, aggregated  reporting data for how content is distributed and viewed by users. With  direct support for <a href="http://www.omniture.com/en/products/online_analytics/sitecatalyst" target="_blank">Adobe SiteCatalyst</a>,  powered by Omniture, developers can implement video analytics for  existing or legacy video players with as little as two lines of code.  For additional information, see the article on <a href="http://www.adobe.com/devnet/video/articles/media-measurement-flash.html" target="_blank">measuring video consumption in Flash</a>.</li>
<li><strong>Acoustic echo cancellation: </strong>With  integrated support for acoustic echo cancellation, developers can now  add real-time VoIP capabilities to games, enterprise, and other types of  applications without requiring users to wear a noise-canceling headset.  Users can now chat using the speaker built into their desktop or laptop  computer. This new capability is also available in Flash Player 10.3.<strong> </strong></li>
<li><strong>Navigation Improvements for HTML Content:</strong> Enables seamless weblink-style navigation within desktop apps such as  magazine viewers and eBook readers.  Developers can now respond to a new  event to be notified when content within the HTMLLoader control  attempts to change the location of a page. This enhancement provides  developers with a better way to implement intra-application navigation.</li>
</ul>
<p><object width="640" height="360"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=24168128&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed type="application/x-shockwave-flash" width="640" height="360" src="http://vimeo.com/moogaloop.swf?clip_id=24168128&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>Rossignol Experience iPad Application was created and designed by La Haute Société thanks to Adobe Flash technologies.</p>
<p>For more information go to the <a title="Adobe AIR and Adobe Flash Player Team Blog" href="http://blogs.adobe.com/flashplayer/" target="_blank">Adobe AIR and Adobe Flash Player Team Blog</a> and read this article <a href="http://blogs.adobe.com/flashplayer/2011/06/adobe-air-2-7-now-available-ios-apps-4x-faster.html" target="_blank">http://blogs.adobe.com/flashplayer/2011/06/adobe-air-2-7-now-available-ios-apps-4x-faster.html</a>.</p>
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		<title>BlackBerry PlayBook Tablet</title>
		<link>http://thoughtfaqtory.com/blog/2011/06/06/blackberry-playbook-tablet/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=blackberry-playbook-tablet</link>
		<comments>http://thoughtfaqtory.com/blog/2011/06/06/blackberry-playbook-tablet/#comments</comments>
		<pubDate>Mon, 06 Jun 2011 13:31:09 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Adobe]]></category>
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		<category><![CDATA[BlackBerry]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Enterprise]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Builder]]></category>
		<category><![CDATA[Flash Mobile]]></category>
		<category><![CDATA[Flex]]></category>
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		<category><![CDATA[PlayBook]]></category>
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		<category><![CDATA[blackberry]]></category>
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		<category><![CDATA[playbook]]></category>
		<category><![CDATA[tablet]]></category>

		<guid isPermaLink="false">http://thoughtfaqtory.com/blog/?p=930</guid>
		<description><![CDATA[A few weeks ago, we decided to fly to Johannesburg to attend the &#8220;Meet The BlackBerry® PlayBook™&#8221; event at the forum &#124; the campus on 24th May 2011 in association with Adobe. The event was split into a business track and a developer track, which catered for most of the attendees. A few of us [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://images.crackberry.com/files/blackberry-playbook/blackberry-playbook.png" alt="" width="562" height="326" /></p>
<p>A few weeks ago, we decided to fly to Johannesburg to attend the <strong>&#8220;Meet The BlackBerry® PlayBook™&#8221;</strong> event at the forum | the campus on 24th May 2011 in association with <a title="Adobe Systems Inc" href="http://www.adobe.com" target="_blank">Adobe</a>. The event was split into a business track and a developer track, which catered for most of the attendees. A few of us went to both tracks and found the presentations to be very useful, gave us an insight into what markets <a title="BlackBerry" href="http://www.blackberry.com/" target="_blank">BlackBerry</a> are aiming <a title="BlackBerry PlayBook" href="http://www.blackberry.com/playbook">PlayBook</a> at compared to the <a title="Apple iPad" href="http://www.apple.com/ipad" target="_blank">Apple iPad</a> and other tablet competitors. After chatting to many of the <a title="BlackBerry" href="http://www.blackberry.com" target="_blank">BlackBerry</a> representatives at the event, they all said there has been a lot of interest from small, medium and large enterprises in South Africa regarding the <a title="BlackBerry PlayBook" href="http://www.blackberry.com/playbook">PlayBook</a>. So we are looking forward to the official launch of the device next month.</p>
<p>The reason <a title="ThoughtFaqtory" href="http://www.thoughtfaqtory.com/" target="_blank">ThoughtFaqtory</a> is so interested in this device, is because we can leverage our existing <a title="Adobe Flash" href="http://www.adobe.com/flashplatform/" target="_blank">Adobe Flash</a> and <a title="Adobe Flex" href="http://www.adobe.com/products/flex/" target="_blank">Flex</a> skills to develop great user experiences for the enterprise market. If you are interested in getting an app developed for the <a title="BlackBerry PlayBook" href="http://www.blackberry.com/playbook" target="_blank">BlackBerry PlayBook</a>, please get in touch with us on our website at <a title="ThoughtFaqtory" href="http://www.thoughtfaqtory.com" target="_blank">www.thoughtfaqtory.com</a> or email us <a href="mailto:inquiries@thoughtfaqtory.com">inquiries@thoughtfaqtory.com</a>.</p>
<p>We have also ported some of our apps over to the device already, if you are interested in seeing any of them please let us know via the details above.</p>
<p>Also, check out this video below regarding the <strong>&#8220;BlackBerry PlayBook Tablet for Business&#8221;</strong>.</p>
<p><object width="560" height="349"><param name="movie" value="http://www.youtube.com/v/EQBwn772trM?version=3&amp;hl=en_US&amp;hd=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="349" src="http://www.youtube.com/v/EQBwn772trM?version=3&amp;hl=en_US&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Another video called <strong>&#8220;BlackBerry PlayBook &#8211; Flash&#8221;</strong>.</p>
<p><object width="560" height="349"><param name="movie" value="http://www.youtube.com/v/STw4zti94iM?version=3&amp;hl=en_US&amp;hd=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="349" src="http://www.youtube.com/v/STw4zti94iM?version=3&amp;hl=en_US&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Adobe Flash Builder 4.5 and Flex 4.5 now available</title>
		<link>http://thoughtfaqtory.com/blog/2011/05/03/adobe-flash-builder-4-5-and-flex-4-5-now-available/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=adobe-flash-builder-4-5-and-flex-4-5-now-available</link>
		<comments>http://thoughtfaqtory.com/blog/2011/05/03/adobe-flash-builder-4-5-and-flex-4-5-now-available/#comments</comments>
		<pubDate>Tue, 03 May 2011 09:57:38 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Builder]]></category>
		<category><![CDATA[Flash Catalyst]]></category>
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		<category><![CDATA[Flex]]></category>
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		<guid isPermaLink="false">http://thoughtfaqtory.com/blog/?p=885</guid>
		<description><![CDATA[A year after Flash Builder 4 and Flex 4 SDK were released, new versions are available with Flash Builder 4.5 and Flex 4.5 SDK! The main focus for Flex 4.5 SDK and Flash Builder 4.5 is the ability to build mobile applications that target the Google Android, Blackberry Tablet OS, and Apple iOS operating systems. Additionally, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" title="Sales dashboard application" src="http://wwwimages.adobe.com/www.adobe.com/content/dam/Adobe/en/devnet/flex/samples/images/large/dashboard-collage.png" alt="" width="525" height="347" /></p>
<p>A year after Flash Builder 4 and Flex 4 SDK were released, new  versions are available with Flash Builder 4.5 and Flex 4.5 SDK! The main  focus for Flex 4.5 SDK and Flash Builder 4.5 is the ability to build  mobile applications that target the Google Android, Blackberry Tablet  OS, and Apple iOS operating systems. Additionally, Flex 4.5 SDK  introduces new Spark components and improvements for large application  development while Flash Builder 4.5 introduces dozens of new coding  productivity features for faster ActionScript and MXML development.</p>
<p>Adobe have really focused on mobile development for this release, offering  developers one tool, one development framework and one codebase to build  mobile applications on <a href="http://developer.android.com/index.html" target="_blank">Android</a>, <a href="http://us.blackberry.com/developers/tablet/adobe.jsp" target="_blank">BlackBerry Tablet OS</a> and <a href="http://developer.apple.com/technologies/ios/" target="_blank">iOS</a>.  Flash Builder 4.5 also helps developers make these applications ready  to deploy for an app store/market. You can immediately develop  applications for Android, and support for BlackBerry Tablet OS and iOS  will be available through free Flex and Flash Builder updates in June.</p>
<p>Here are a few resources to get things started:</p>
<p><a href="http://tv.adobe.com/watch/adc-presents/build-your-first-mobile-application-in-flash-builder-45/" target="_blank">Build your First Mobile Application in Flash Builder 4.5</a></p>
<p><a href="http://tv.adobe.com/watch/adc-presents/build-your-first-flex-45-application/" target="_blank">Build your First Flex 4.5 Application</a></p>
<p><a href="http://www.adobe.com/devnet/flex.html" target="_blank">Flex Developer Center</a></p>
<p><a href="http://www.adobe.com/devnet/flex/articles/mobile-development-flex-flashbuilder.html" target="_blank">Mobile development using Adobe Flex 4.5 SDK and Flash Builder 4.5</a></p>
<p><a title="Examples and case studies" href="http://www.adobe.com/devnet/flex/samples.html" target="_blank">Examples and case studies</a></p>
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		<title>Juxio Project featured on TechCrunch</title>
		<link>http://thoughtfaqtory.com/blog/2010/12/07/juxio-project-featured-on-techcrunch/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=juxio-project-featured-on-techcrunch</link>
		<comments>http://thoughtfaqtory.com/blog/2010/12/07/juxio-project-featured-on-techcrunch/#comments</comments>
		<pubDate>Tue, 07 Dec 2010 08:31:26 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Adobe]]></category>
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		<guid isPermaLink="false">http://thoughtfaqtory.com/blog/?p=653</guid>
		<description><![CDATA[In August 2010, Juxio was released in beta and so far has had quite a good reception from the public. The word Juxio [juhk-see-oh] comes from the word juxtaposition, the placement of two or more elements together to create new meaning. The company is based in Burlington, MA, USA. The best way to describe the [...]]]></description>
			<content:encoded><![CDATA[<p>In August 2010, <a title="Juxio Inc" href="http://www.juxio.com/" target="_blank">Juxio</a> was released in beta and so far has had quite a good reception from the public. The word <a title="Juxio Inc" href="http://www.juxio.com/" target="_blank">Juxio</a> <strong>[juhk-see-oh]</strong> comes from the word<span style="color: #bcb810;"> <strong>juxtaposition, the placement of two or more elements together to create new meaning.</strong><span style="color: #000000;"> The company is based in </span></span>Burlington, MA, USA.<span style="color: #bcb810;"><span style="color: #000000;"> </span><span style="color: #000000;"> </span></span></p>
<p><span style="color: #bcb810;"><span style="color: #000000;">The best way to describe the services is as follows: </span><br />
</span></p>
<p><em><span style="color: #808080;">&#8220;Juxio is a new visual way to communicate. Individuals and businesses  use Juxio to combine images, text and more into mashable, visual streams  called Juxes to share across social media and in print. Juxes are created on both our Web and iPhone apps. In the future  we will support additional mobile devices. By making Juxio available  anywhere at any time, we hope you find more ways to create new meaning.&#8221;</span></em></p>
<p>ThoughtFaqtory  have been involved in the development of <a title="Juxio Inc" href="http://www.juxio.com/" target="_blank">Juxio</a> since the beginning of  2009. We were brought on-board to develop the web application, using  <a title="Adobe Flex" href="http://www.adobe.com/products/flex/" target="_blank">Adobe Flex</a>, <a title="Adobe Flash Player" href="http://www.adobe.com/products/flashplayer/" target="_blank">Flash</a> and <a title="Adobe ColdFusion" href="http://www.adobe.com/products/coldfusion/" target="_blank">ColdFusion</a>. The biggest challenge in developing  the web application was the client wanted the Juxios to be a maximum of  72&#8243; x 36&#8243; in size. One of the challenges we faced in the design phase  was how we were going to handle the memory issues. We designed the  application with these potential issues in mind.</p>
<p>The  first idea we had was to use a tile layout and only render the tiles  which were on the screen. This would reduce the memory load because only  a portion of the <a title="Juxio Inc" href="http://www.juxio.com/" target="_blank">Juxio</a> would be stored in memory. But when zooming out  so that the entire <a title="Juxio Inc" href="http://www.juxio.com/" target="_blank">Juxio</a> is shown we would have to store the entire <a title="Juxio Inc" href="http://www.juxio.com/" target="_blank">Juxio</a> in memory anyway. We could not afford to have the entire <a title="Juxio Inc" href="http://www.juxio.com/" target="_blank">Juxio</a> in  memory because it could cause the application to crash due to  insufficient resources. The team had to find a way to use less memory  per inch of the <a title="Juxio Inc" href="http://www.juxio.com/" target="_blank">Juxio</a>. The biggest consumer of this was the images, so  we looked at optimizing the system used to load and store images.</p>
<p>We  worked on a system that would download an image stored in the cloud,  scale and crop it to best fit the component it belongs to. A snapshot  was taken of the transformed image and the original one is discarded.  The smaller image is then rendered and kept in memory. Depending on the  size of the original image we saved a significant amount of resources.  The disadvantage of this approach is that when scaling an image we lose  image quality. But because we are scaling down and not up, the loss is  not as great. We also found that by taking the snapshot with Adobe  Flash’s highest quality rendering mode we limited this loss.</p>
<p>One  of the requirements was to render a 76” x 36” at 300 pixel per inch  (PPI) <a title="Adobe PDF" href="http://www.adobe.com/pdf/" target="_blank">PDF</a> for print. Standard web graphics are 72 PPI to put this into  perspective. An image of this size and quality would be 744 MB. While we  could compress the image for the <a title="Adobe PDF" href="http://www.adobe.com/pdf/" target="_blank">PDF</a>, we would still need to create all  of the pixels in order to compress them. It would be unfeasible to  allow the <a title="Juxio Inc" href="http://www.juxio.com/" target="_blank">Juxio</a> to be edited at this quality. The team had to find a way  to edit the <a title="Juxio Inc" href="http://www.juxio.com/" target="_blank">Juxio</a> at a low resolution and output it into a high  resolution.</p>
<p>We  decided to edit the <a title="Juxio Inc" href="http://www.juxio.com/" target="_blank">Juxio</a> with the standard 72 PPI and then scale it to  300 PPI when outputting to <a title="Adobe PDF" href="http://www.adobe.com/pdf/" target="_blank">PDF</a>. In order to create a 300 PPI image we  needed to scale the <a title="Juxio Inc" href="http://www.juxio.com/" target="_blank">Juxio</a> up 4 times. <a title="Adobe Flash Player" href="http://www.adobe.com/products/flashplayer/" target="_blank">Adobe Flash</a> Drawing API is done  using vector graphics and wouldn&#8217;t lose quality when scaling them up to  the desired size. We used embedded font’s so that <a title="Adobe Flash Player" href="http://www.adobe.com/products/flashplayer/" target="_blank">Adobe Flash</a> would scale the  text without losing quality too. But the images obviously pose a problem  when scaled up 4 times the size. So we had scale the original image up  by 4 to fit into it’s image component (explained earlier). Now the image  stored in memory would be the correct size for the required 300 PPI to  output to <a title="Adobe PDF" href="http://www.adobe.com/pdf/" target="_blank">PDF</a>. Essentially we were storing a 300 PPI image in memory.  When the <a title="Juxio Inc" href="http://www.juxio.com/" target="_blank">Juxio</a> is edited, the image is scaled down and rendered at 72  PPI. Once the <a title="Juxio Inc" href="http://www.juxio.com/" target="_blank">Juxio</a> is being outputted, the image maintains its 300 PPI.</p>
<p>The  screen shot below shows a set of images that have been cropped to match  the exact size of the rectangle, so memory usage is minimal.</p>
<div id="attachment_659" class="wp-caption aligncenter" style="width: 510px"><img class="size-full wp-image-659" style="border: 0pt none;" title="Juxio Web BMW" src="http://thoughtfaqtory.com/blog/wp-content/uploads/2010/11/Juxio-Web-BMW.png" border="0" alt="" width="500" height="504" /><p class="wp-caption-text">Screen shot of a Juxio created using the web application - built using Adobe Flex technology</p></div>
<p>The  team were very happy with the results and the effort that went into  prototyping the different scenarios, it definitely paid off. That was  the first of many obstacles that we encountered in the design and  implementation phases of the project. We are continually adding new  features as users become more advanced which allows the creation of even  greater content. In the next article we will dive deeper into the  functionality of the web application that make it such a powerful and  unique product.</p>
<p>Earlier this year<a href="http://www.juxio.com/"> Juxio</a> asked us to develop an <a title="Apple iPhone" href="http://www.apple.com/iphone/" target="_blank">iPhone</a> application that allowed users to create Juxes (*smaller versions of Juxios) based on selection of templates using there <a title="Apple iOS" href="http://www.apple.com/ios/" target="_blank">iOS</a> devices.  Designing a mobile application requires a different approach compared to  a web application on the desktop. Firstly, the screen size is a lot  smaller, you are required to think on a screen by screen basis when  designing mobile applications. When we started to design the <a title="Apple iPhone" href="http://www.apple.com/iphone/" target="_blank">iPhone</a> app  with the client, we need to take into account the hardware, form factor,  screen size, orientation, input methods and other capabilities such as  GPS and camera etc.</p>
<p>The  one major challenge when designing for a mobile device is to take into  account the network connectivity. Users take their phones everywhere  with them which means variable Internet connectivity or sometimes non at  all. So ideally the application should work in offline mode and check  whether a network connection is available before sending or receiving  data from the device.</p>
<p>So  that is exactly what our team did, we designed and developed the  application to work with or without a network connection. The app is  smart enough to know when a connection is available and sync the data  appropriately. Implementing a robust syncing framework is quite  challenging but when it&#8217;s working can be a very rewarding experience.  This functionality was essential in keeping the users different devices  and web application in sync. We kept the process very simple for the  user, there was no conflict management, that was all handled within the  framework.</p>
<p>The  next biggest challenge was implementing a layout engine for the  different templates that the user can choose from. This was developed  using Core Graphics API and is a little more complicated compared to  using <a title="Adobe Flex" href="http://www.adobe.com/products/flex/" target="_blank">Adobe Flex</a> and the <a title="Adobe Flash Player" href="http://www.adobe.com/products/flashplayer/" target="_blank">Adobe Flash</a> Drawing API. Each template is  rendered based on a data structure defined in XML, and both the web and <a title="Apple iPhone" href="http://www.apple.com/iphone/" target="_blank">iPhone</a> apps understand this structure.</p>
<p>To  enable cross device content creation, sharing and display, we persist  XML which is used by the layout engine to render the <a title="Juxio Inc" href="http://www.juxio.com/" target="_blank">Juxio</a>. The XML used  to create the Template is modified by the users when they add content  to the <a title="Juxio Inc" href="http://www.juxio.com/" target="_blank">Juxio</a>. This XML which describes the user’s <a title="Juxio Inc" href="http://www.juxio.com/" target="_blank">Juxio</a> is persisted to  the cloud and allows the <a title="Apple iPhone" href="http://www.apple.com/iphone/" target="_blank">iPhone</a> or web application to load and render  the persisted <a title="Juxio Inc" href="http://www.juxio.com/" target="_blank">Juxio</a>.</p>

<a href='http://thoughtfaqtory.com/blog/2010/12/07/juxio-project-featured-on-techcrunch/juxio-web-bmw/' title='Juxio Web BMW'><img width="150" height="150" src="http://thoughtfaqtory.com/blog/wp-content/uploads/2010/11/Juxio-Web-BMW-150x150.png" class="attachment-thumbnail" alt="Juxio Web BMW" title="Juxio Web BMW" /></a>
<a href='http://thoughtfaqtory.com/blog/2010/12/07/juxio-project-featured-on-techcrunch/jux-about-screen/' title='Jux About Screen'><img width="150" height="150" src="http://thoughtfaqtory.com/blog/wp-content/uploads/2010/11/Jux-About-Screen-150x150.png" class="attachment-thumbnail" alt="Jux About Screen" title="Jux About Screen" /></a>
<a href='http://thoughtfaqtory.com/blog/2010/12/07/juxio-project-featured-on-techcrunch/jux-home-screen/' title='Jux Home Screen'><img width="150" height="150" src="http://thoughtfaqtory.com/blog/wp-content/uploads/2010/11/Jux-Home-Screen-150x150.png" class="attachment-thumbnail" alt="Jux Home Screen" title="Jux Home Screen" /></a>
<a href='http://thoughtfaqtory.com/blog/2010/12/07/juxio-project-featured-on-techcrunch/jux-share-screen/' title='Jux Share Screen'><img width="150" height="150" src="http://thoughtfaqtory.com/blog/wp-content/uploads/2010/11/Jux-Share-Screen-150x150.png" class="attachment-thumbnail" alt="Jux Share Screen" title="Jux Share Screen" /></a>
<a href='http://thoughtfaqtory.com/blog/2010/12/07/juxio-project-featured-on-techcrunch/jux-template-screen/' title='Jux Template Screen'><img width="150" height="150" src="http://thoughtfaqtory.com/blog/wp-content/uploads/2010/11/Jux-Template-Screen-150x150.png" class="attachment-thumbnail" alt="Jux Template Screen" title="Jux Template Screen" /></a>
<a href='http://thoughtfaqtory.com/blog/2010/12/07/juxio-project-featured-on-techcrunch/jux-view-screen/' title='Jux View Screen'><img width="150" height="150" src="http://thoughtfaqtory.com/blog/wp-content/uploads/2010/11/Jux-View-Screen-150x150.png" class="attachment-thumbnail" alt="Jux View Screen" title="Jux View Screen" /></a>

<p>Link to the <a title="TechCrunch" href="http://www.techcrunch.com" target="_blank">TechCrunch</a> <a title="Juxio Techcrunch article" href="http://techcrunch.com/2010/08/12/share-combined-images-and-text-in-a-snap-with-juxio/">article</a> on <a title="Juxio Inc" href="http://www.juxio.com/" target="_blank">Juxio</a> when it launched in August 2010 as a private beta.</p>
<p>* A <a title="Juxio Inc" href="http://www.juxio.com/" target="_blank">Juxio</a> is created using the web application</p>
<p>* A Jux is created using the <a title="Apple iPhone" href="http://www.apple.com/iphone/" target="_blank">iPhone</a> application</p>
<p style="text-align: center;">
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		<title>Adobe Flex Mobile Overview &#8211; Part 1</title>
		<link>http://thoughtfaqtory.com/blog/2010/11/10/adobe-flex-mobile-overview-part-1/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=adobe-flex-mobile-overview-part-1</link>
		<comments>http://thoughtfaqtory.com/blog/2010/11/10/adobe-flex-mobile-overview-part-1/#comments</comments>
		<pubDate>Wed, 10 Nov 2010 16:39:03 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
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		<guid isPermaLink="false">http://thoughtfaqtory.com/blog/?p=538</guid>
		<description><![CDATA[We recently had the pleasure of attending the Adobe MAX 2010 conference in Los Angeles at the LA Convention Center. Adobe showed off some exciting new technologies that are either available to use today or in the coming future. What interested me the most was the latest Adobe AIR 2.5 platform for Windows, Macintosh, Linux, [...]]]></description>
			<content:encoded><![CDATA[<p>We recently had the pleasure of attending the <a title="Adobe MAX" href="http://max.adobe.com" target="_blank">Adobe MAX 2010</a> conference in Los Angeles at the LA Convention Center. Adobe showed off some exciting new technologies that are either available to use today or in the coming future. What interested me the most was the latest <a title="Adobe AIR 2.5" href="http://get.adobe.com/air/" target="_blank">Adobe AIR 2.5</a> platform for Windows, Macintosh, Linux, Android, iOS and Blackberry Tablet OS. This allows us to develop applications using the <a title="Adobe Flex Hero" href="http://labs.adobe.com/technologies/flex/" target="_blank">next version of the Flex framework</a> to build mobile and desktop applications using a common code base.</p>
<p>So once we got back to the office after 25 hours of flying, I handed our developers an Adobe MAX 2010 Adobe Flash Platform DVD with all the preview software. We dived straight into mobile development with the latest <a title="Adobe Flash Builder &quot;Burrito&quot; preview" href="http://labs.adobe.com/technologies/flashbuilder_burrito/" target="_blank">Flash Builder &#8220;Burrito&#8221;</a> and <a title="Adobe Flex SDK &quot;Hero&quot; preview" href="http://opensource.adobe.com/wiki/display/flexsdk/Download+Flex+Hero" target="_blank">Flex SDK &#8220;Hero&#8221; framework</a>.</p>
<p>The result of our efforts was an iTunes Trailers application on the AIR for Android platform.</p>
<div id="attachment_540" class="wp-caption aligncenter" style="width: 570px"><a href="http://thoughtfaqtory.com/blog/wp-content/uploads/2010/11/itunes-trailers-home-screen1.png"><img class="size-full wp-image-540   " style="border: 0pt none;" title="iTunes Trailers Home Screen" src="http://thoughtfaqtory.com/blog/wp-content/uploads/2010/11/itunes-trailers-home-screen1.png" border="0" alt="iTunes Trailers Home Screen" width="560" height="864" /></a><p class="wp-caption-text">iTunes Trailers home screen</p></div>
<p>One thing that we noticed was, if you are already familiar with Flex, then you do not have to learn anything new. There are a few new components implemented to support mobile devices such as <a title="MobileApplication" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/MobileApplication.html" target="_blank">MobileApplication</a>, <a title="TabbedMobileApplication" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/TabbedMobileApplication.html" target="_blank">TabbedMobileApplication</a> and <a title="ActionBar" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/ActionBar.html" target="_blank">ActionBar</a>. Also, you can have something up and running pretty quickly compared to other mobile platforms.</p>
<p>When you first create your project instead of extending Application, it extends <a title="MobileApplication" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/MobileApplication.html" target="_blank">MobileApplication</a>. This class does a lot of work for you, including orientation support, persistence manager to save and restore state, listeners for the hardware buttons and the <a title="ViewNavigator" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/ViewNavigator.html" target="_blank">ViewNavigator</a> (see description below).</p>
<p><span style="color: #808080;"><em>&#8220;The ViewNavigator component is a container that consists of a collection of View objects, where only the top most view is visible and active. Views can be added and removed by using the popView() and pushView() methods on the navigator. When a new view becomes active, the old view&#8217;s instance is destroyed. When a view is pushed on top of navigator&#8217;s stack, the old view&#8217;s data property is automatically persisted and restored when it is reactived through one of the pop methods. ViewNavigator doesn&#8217;t provide index information about the Views that it is currently managing and strictly follows a stack navigation model. Jumping between a set of views similar to a ViewStack is not supported by this component. ViewNavigator displays an optional action bar that displays contextual information defined by the active view. When the active view changes, the action bar is automatically updated.&#8221;</em></span></p>
<div id="attachment_542" class="wp-caption aligncenter" style="width: 570px"><a href="http://thoughtfaqtory.com/blog/wp-content/uploads/2010/11/itunes-trailers-movie-info-screen1.png"><img class="size-full wp-image-542 " title="itunes-trailers-movie-info-screen" src="http://thoughtfaqtory.com/blog/wp-content/uploads/2010/11/itunes-trailers-movie-info-screen1.png" alt="" width="560" height="864" /></a><p class="wp-caption-text">iTunes Trailers movie info screen</p></div>
<p>You cannot define any visual components in the <a title="MobileApplication" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/MobileApplication.html" target="_blank">MobileApplication</a> class, you will notice that it contains a property called <a title="firstView property" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/ViewNavigator.html#firstView" target="_blank"><code>firstView</code></a>, which is the initial view your application will start with. Each view on the navigation stack must extend <a title="View" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/View.html" target="_blank">View</a>. It extends Group and adds additional properties to communicate with it&#8217;s parent navigators&#8217; various UI controls.</p>
<p><a title="MobileApplication" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/MobileApplication.html" target="_blank">MobileApplication</a> provides a way to persist your  application&#8217;s view state and data when the application quits, so that  the next time it starts, it can restore itself with the same current  view and view history. This makes interruptions in your application&#8217;s  life-cycle completely transparent to the user. This is very important on  mobile devices, where the operating system can interrupt or kill an  application at any time.</p>
<p>The <a title="ActionBar" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/ActionBar.html" target="_blank">ActionBar</a> class defines a component that includes title, navigation    and action content groups. In the context of a <a title="ViewNavigator" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/ViewNavigator.html" target="_blank">ViewNavigator</a> and <a title="MobileApplication" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/MobileApplication.html" target="_blank">MobileApplication</a> , the <a title="ActionBar" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/ActionBar.html" target="_blank">ActionBar</a> is used as application chrome which   is has content contributed by the active <a title="View" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/View.html" target="_blank">View</a>. The screen shot above contains a back button in the navigation content group with the default title. The iTunes Trailers app we developed is using the default chrome and colors. Developers can however implement there own skins using ActionScript, FXG or bitmaps (recommended approach by Adobe for <a title="Mobile development using Adobe Flex SDK &quot;Hero&quot; and Flash Builder &quot;Burrito&quot;" href="http://www.adobe.com/devnet/flex/articles/mobile_development_hero_burrito.html" target="_blank">optimisation</a>) rather than MXML and runtime MXML graphics. A good place to start would be to look at the <a title="ButtonSkin" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/skins/mobile/ButtonSkin.html" target="_blank">ButtonSkin</a> class under the package <a href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/skins/mobile/package-detail.html" target="_blank">spark.skins.mobile</a>. This will give you a good idea of how to go about developing your own mobile skins.</p>
<div id="attachment_541" class="wp-caption aligncenter" style="width: 570px"><a href="http://thoughtfaqtory.com/blog/wp-content/uploads/2010/11/itunes-trailers-cast-members-screen1.png"><img class="size-full wp-image-541  " title="itunes-trailers-cast-members-screen" src="http://thoughtfaqtory.com/blog/wp-content/uploads/2010/11/itunes-trailers-cast-members-screen1.png" alt="" width="560" height="864" /></a><p class="wp-caption-text">iTunes Trailers cast members screen</p></div>
<p>The <a title="List" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/List.html" target="_blank">List</a> and <a title="Scroller" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/Scroller.html" target="_blank">Scroller</a> components have added functionality to enable touch-and-throw scrolling. To enable touch scrolling, set the new property called <a title="interactionMode" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/mx/core/UIComponent.html#style:interactionMode" target="_blank"><code>interactionMode</code></a> style to <code>touch</code>. If you are using the mobile theme, then this style is automatically set on all appropriate components for you, so no need to do anything explicitly. You may however, develop a desktop application using AIR for touch screens, which would require you to set the property. The default item renderer for the <a title="List" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/List.html" target="_blank">List</a> component on mobile devices is <a title="MobileItemRenderer" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/MobileItemRenderer.html" target="_blank">MobileItemRenderer</a>. This is a simple item    renderer with a single text component.</p>
<p>There is a more advanced item renderer optimised for mobile devices called <a title="MobileIconItemRenderer" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/MobileIconItemRenderer.html" target="_blank">MobileIconItemRenderer</a>, it contains    four optional parts:</p>
<ol>
<li>an icon on the left</li>
<li>single-line label    on top next to the icon</li>
<li>multi-line message below label and    next to the icon</li>
<li>a decorator on the right</li>
</ol>
<p>The screen shot below is using all of these parts of the item renderer.</p>
<div id="attachment_608" class="wp-caption aligncenter" style="width: 490px"><a href="http://thoughtfaqtory.com/blog/wp-content/uploads/2010/11/mobile-item-renderer.png"><img class="size-full wp-image-608" title="mobile-item-renderer" src="http://thoughtfaqtory.com/blog/wp-content/uploads/2010/11/mobile-item-renderer.png" alt="" width="480" height="117" /></a><p class="wp-caption-text">MobileIconItemRenderer</p></div>
<p>If you would like to create your own advanced item renderer then <a title="Adobe" href="http://www.adobe.com" target="_blank">Adobe</a> recommends that you create a new ActionScript item renderer that extends <a title="MobileIconItemRenderer" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/MobileIconItemRenderer.html" target="_blank">MobileIconItemRenderer</a>. Most of the time you probably won&#8217;t need to create your own item renderers but on rare occasions you may need to extend the functionality.</p>
<p>In part 2 we will go into more detail on how we built the application and integrated the services using Flash Builder &#8220;Burrito&#8221;,  the design view to layout the views and how to package up the application for distribution on the Android Marketplace. Additionally, we will provide the source code for the application too.</p>
<div id="attachment_642" class="wp-caption aligncenter" style="width: 310px"><a href="http://thoughtfaqtory.com/blog/wp-content/uploads/2010/11/itunes-trailers-watch-trailer.png"><img class="size-medium wp-image-642" title="itunes-trailers-watch-trailer" src="http://thoughtfaqtory.com/blog/wp-content/uploads/2010/11/itunes-trailers-watch-trailer-300x185.png" alt="iTunes Trailers Watch Trailer" width="300" height="185" /></a><p class="wp-caption-text">iTunes Trailers watch trailer screen</p></div>
<p style="text-align: center;">
<p>For more information on <a title="Adobe Flex SDK &quot;Hero&quot; preview" href="http://opensource.adobe.com/wiki/display/flexsdk/Download+Flex+Hero" target="_blank">Flex SDK &#8220;Hero&#8221; framework</a>, check out these links:</p>
<ul>
<li><a title="What's new in Flash Builder &quot;Burrito&quot;" href="http://www.adobe.com/devnet/flex/articles/whatsnew_flashbuilder_burrito.html" target="_blank">What&#8217;s new in Flash Builder &#8220;Burrito&#8221;</a></li>
<li><a title="Mobile development using Flex SDK &quot;Hero&quot; and Flash Builder &quot;Burrito&quot;" href="http://www.adobe.com/devnet/flex/articles/mobile_development_hero_burrito.html" target="_blank">Mobile development using Flex SDK &#8220;Hero&#8221; and Flash Builder &#8220;Burrito&#8221;</a></li>
<li><a title="Coding productivity enhancements in Flash Builder “Burrito”" href="http://www.adobe.com/devnet/flex/articles/coding_enhancements_burrito.html" target="_blank">Coding productivity enhancements in Flash Builder “Burrito”</a></li>
<li><a title="Introducing Adobe Flex SDK &quot;Hero&quot;" href="http://www.adobe.com/devnet/flex/articles/introducing_flexsdk_hero.html" target="_blank">Introducing Adobe Flex SDK &#8220;Hero&#8221;</a></li>
<li><a title="Adobe Flex &quot;Hero&quot; sample applications and tutorials" href="http://labs.adobe.com/technologies/flexsdk_hero/samples/" target="_blank">Adobe Flex &#8220;Hero&#8221; sample applications and tutorials</a></li>
</ul>
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		<title>Flex 4 beta in a Week on Adobe Developer Connection</title>
		<link>http://thoughtfaqtory.com/blog/2009/11/04/flex-4-beta-in-a-week-on-adobe-developer-connection/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=flex-4-beta-in-a-week-on-adobe-developer-connection</link>
		<comments>http://thoughtfaqtory.com/blog/2009/11/04/flex-4-beta-in-a-week-on-adobe-developer-connection/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 08:59:52 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Builder]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[RIA]]></category>

		<guid isPermaLink="false">http://thoughtfaqtory.com/blog/?p=247</guid>
		<description><![CDATA[If you are a Flex developer or wanting to learn Flex, i highly recommend you look at Adobe&#8217;s video training course called Flex 4 beta in a Week. The course is broken up over 5 days as follows: Day 1 &#8211; Exploring the basic, Introducing object-orientated programming and Understanding components and layouts Day 2 &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.adobe.com/devnet/images/160x160/flex_160x160.jpg" alt="" /></p>
<p>If you are a Flex developer or wanting to learn Flex, i highly recommend you look at <a id="aptureLink_1ORA2tFeU4" href="http://en.wikipedia.org/wiki/Adobe%20Systems">Adobe&#8217;s</a> video training course called <a title="Adobe Flex 4 beta in a Week" href="http://www.adobe.com/devnet/flex/videotraining/flex4beta/index.html" target="_blank">Flex 4 beta in a Week</a>.</p>
<p>The course is broken up over 5 days as follows:</p>
<p><strong>Day 1</strong> &#8211; Exploring the basic, Introducing object-orientated programming and Understanding components and layouts<br />
<strong>Day 2</strong> &#8211; Handling events, Validating and formatting data, Navigating application content and Animating components and states<br />
<strong>Day 3</strong> &#8211; Controlling text display, Controlling visual display and CSS and Skinning Spark components<br />
<strong>Day 4</strong> &#8211; Extending events, Accessing remote data and Creating a typed data model<br />
<strong>Day 5</strong> &#8211; Displaying data with the DataGroup container, Displaying Data with the DataGrid control and Deploying Flex and AIR Applications</p>
<p>Seasoned Flex developers may only find some of these areas useful, such as the Skinning Spark components and Displaying data with the DataGroup container (Coming soon).</p>
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		<title>Flex, PNGs, and PDFs&#8230;</title>
		<link>http://thoughtfaqtory.com/blog/2009/10/14/flex-pngs-and-pdfs/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=flex-pngs-and-pdfs</link>
		<comments>http://thoughtfaqtory.com/blog/2009/10/14/flex-pngs-and-pdfs/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 09:05:23 +0000</pubDate>
		<dc:creator>Cavan</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Builder]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[RIA]]></category>

		<guid isPermaLink="false">http://thoughtfaqtory.com/blog/?p=145</guid>
		<description><![CDATA[At ThoughtFaqtory we are continually encouraged to think outside of the box when challenges are presented.  A challenge was set recently by a pretty innocuous requirement from one of our clients. This project required me to implement functionality that would allow the end user to export groups of images to PDF. The PDF needed to [...]]]></description>
			<content:encoded><![CDATA[<p>At <a title="ThoughtFaqtory" href="http://thoughtfaqtory.com" target="_blank">ThoughtFaqtory</a> we are continually encouraged to think outside of the box when challenges are presented.  A challenge was set recently by a pretty innocuous requirement from one of our clients.</p>
<p>This project required me to implement functionality that would allow the end user to export groups of images to PDF. The PDF needed to be high quality, 300 ppi (pixels per inch). After some searching I came across the <a title="AilvePDF" href="http://www.alivepdf.org/" target="_blank">AlivePDF</a> website which appeared to be perfect for my requirements. Initially after using <a title="AilvePDF" href="http://www.alivepdf.org/" target="_blank">AlivePDF</a> to generate a few PDFs, I couldn&#8217;t believe how easy it was to use and I thought that I had found Utopia. My joy however was short lived after the following error message was received:</p>
<p style="text-align: center"><img class="size-full wp-image-158 aligncenter" src="http://thoughtfaqtory.com/blog/wp-content/uploads/2009/10/error.PNG" alt="error" width="293" height="79" /></p>
<p><a title="AilvePDF" href="http://www.alivepdf.org/" target="_blank">AlivePDF</a> had no alpha channel support for PNGs and the PNG encoder provided by Adobe always returns a PNG with an alpha channel. Even if you turned off the transparency you will get back a 32 bit ARGB PNG.</p>
<p>I continued searching for someone who had a method of successfully removing the alpha channel but my search proved fruitless. Hence I decided to do my own research into PNGs and found the following:</p>
<p>A valid PNG consists of:</p>
<p style="padding-left: 30px">PNG signature<br />
IHDR chunk (only one)<br />
IDAT chunk (one or more)<br />
IEND chunk (only one)</p>
<p>The PNG signature:</p>
<p style="padding-left: 30px">89 50 4E 47 0D 0A 1A 0A.</p>
<p>The IHDR image header:</p>
<table style="height: 170px;" border="0" cellspacing="0" cellpadding="4" width="670" rules="NONE">
<col width="100"></col>
<col width="100"></col>
<tbody>
<tr>
<td width="100" bgcolor="#d9d9d9">Width:</td>
<td width="100" bgcolor="#d9d9d9">4 bytes</td>
</tr>
<tr>
<td width="100">Height:</td>
<td width="100">4 bytes</td>
</tr>
<tr>
<td width="100" bgcolor="#d9d9d9">Bit depth:</td>
<td width="100" bgcolor="#d9d9d9">1 byte</td>
</tr>
<tr>
<td width="100">Colour type:</td>
<td width="100">1 byte</td>
</tr>
<tr>
<td width="100" bgcolor="#d9d9d9">Compression method:</td>
<td width="100" bgcolor="#d9d9d9">1 byte</td>
</tr>
<tr>
<td width="100">Filter method:</td>
<td width="100">1 byte</td>
</tr>
<tr>
<td width="100" bgcolor="#d9d9d9">Interlace method:</td>
<td width="100" bgcolor="#d9d9d9">1 byte</td>
</tr>
</tbody>
</table>
<p>The IDAT chunks contain the image data.<br />
The IEND chunk marks the end of the PNG.</p>
<p>The colour type under the IHDR chunk needs to be mentioned here as that is where the image type is defined.</p>
<table style="height: 146px;" border="0" cellspacing="0" cellpadding="4" width="670" rules="NONE">
<col width="323"></col>
<col width="324"></col>
<tbody>
<tr valign="top">
<td width="323" bgcolor="#8db3e2"><strong>Image type</strong></td>
<td width="324" bgcolor="#8db3e2"><strong>Colour type</strong></td>
</tr>
<tr valign="top">
<td width="323">Greyscale</td>
<td width="324">0</td>
</tr>
<tr valign="top">
<td width="323" bgcolor="#d9d9d9">True colour</td>
<td width="324" bgcolor="#d9d9d9">2</td>
</tr>
<tr valign="top">
<td width="323">Indexed colour</td>
<td width="324">3</td>
</tr>
<tr valign="top">
<td width="323" bgcolor="#d9d9d9">Grey scale with alpha</td>
<td width="324" bgcolor="#d9d9d9">4</td>
</tr>
<tr valign="top">
<td width="323">True colour with alpha</td>
<td width="324">6</td>
</tr>
</tbody>
</table>
<p>After familiarizing myself with PNGs, I revisited Adobe&#8217;s PNGEncoder.as class again and eventually managed to make certain changes that allowed the removal of the alpha channel all together.</p>
<p>After all the research this ended up being a lot easier than I had originally thought, all that I needed to do was change the colour type and extract the RGB values. Adobe&#8217;s colour type was 6 (True colour with alpha) I changed it to 2 (True colour only). Next I needed to isolate and extract the RGB values, this was done with a bitwise right shift operation and a bitwise AND operation.</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #009900; font-style: italic;">// Build IHDR chunk</span>
&nbsp;
<span style="color: #6699cc; font-weight: bold;">var</span> IHDR<span style="color: #000066; font-weight: bold;">:</span><span style="color: #004993;">ByteArray</span> = <span style="color: #0033ff; font-weight: bold;">new</span> <span style="color: #004993;">ByteArray</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
IHDR<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">writeInt</span><span style="color: #000000;">&#40;</span>w<span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
IHDR<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">writeInt</span><span style="color: #000000;">&#40;</span>h<span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
IHDR<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">writeUnsignedInt</span><span style="color: #000000;">&#40;</span>0x08020000<span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span> <span style="color: #009900; font-style: italic;">// True colour (no alpha)</span>
IHDR<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">writeByte</span><span style="color: #000000;">&#40;</span><span style="color: #000000; font-weight:bold;">0</span><span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
writeChunk<span style="color: #000000;">&#40;</span>png<span style="color: #000066; font-weight: bold;">,</span> 0x49484452<span style="color: #000066; font-weight: bold;">,</span> IHDR<span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
&nbsp;
<span style="color: #009900; font-style: italic;">// Isolate RGB values</span>
&nbsp;
<span style="color: #0033ff; font-weight: bold;">for</span> <span style="color: #000000;">&#40;</span><span style="color: #6699cc; font-weight: bold;">var</span> j<span style="color: #000066; font-weight: bold;">:</span><span style="color: #004993;">int</span> = <span style="color: #000000; font-weight:bold;">0</span><span style="color: #000066; font-weight: bold;">;</span> j <span style="color: #000066; font-weight: bold;">&lt;</span> w<span style="color: #000066; font-weight: bold;">;</span> j<span style="color: #000066; font-weight: bold;">++</span><span style="color: #000000;">&#41;</span>
<span style="color: #000000;">&#123;</span>
	p = img<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">getPixel</span><span style="color: #000000;">&#40;</span>j<span style="color: #000066; font-weight: bold;">,</span> i<span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
	IDAT<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">writeByte</span><span style="color: #000000;">&#40;</span>p <span style="color: #000066; font-weight: bold;">&gt;&gt;</span> <span style="color: #000000; font-weight:bold;">16</span> <span style="color: #000066; font-weight: bold;">&amp;</span> 0xFF<span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
	IDAT<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">writeByte</span><span style="color: #000000;">&#40;</span>p <span style="color: #000066; font-weight: bold;">&gt;&gt;</span> <span style="color: #000000; font-weight:bold;">8</span> <span style="color: #000066; font-weight: bold;">&amp;</span> 0xFF<span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
	IDAT<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">writeByte</span><span style="color: #000000;">&#40;</span>p <span style="color: #000066; font-weight: bold;">&amp;</span> 0xFF<span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
<span style="color: #000000;">&#125;</span></pre></div></div>

<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } --></p>
<p style="margin-bottom: 0in">The changes implemented resulted in the removal of the Alpha channel which allowed me to successfully embedded the encoded PNG image into a PDF with <a title="AilvePDF" href="http://www.alivepdf.org/" target="_blank">AlivePDF</a>. This was the first of many problems I had working with PDFs, maybe you will get to read about the others in the not too distant future. Attached below is a sample application that will embed a PNG into a PDF.</p>
<p>[kml_flashembed publishmethod="static" fversion="10.0.0" movie="http://thoughtfaqtory.com/blog/wp-content/uploads/2009/10/pngalpha1.swf" width="630" height="400" targetclass="flashmovie" ]<a href="http://adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" /></a></p>
<p>[/kml_flashembed]</p>
<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } --></p>
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		<title>Learn to Use Flash Catalyst</title>
		<link>http://thoughtfaqtory.com/blog/2009/06/03/learn-to-use-flash-catalyst/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=learn-to-use-flash-catalyst</link>
		<comments>http://thoughtfaqtory.com/blog/2009/06/03/learn-to-use-flash-catalyst/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 09:14:37 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Flash Builder]]></category>
		<category><![CDATA[Flash Catalyst]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[RIA]]></category>

		<guid isPermaLink="false">http://thoughtfaqtory.com/blog/?p=26</guid>
		<description><![CDATA[One of my colleagues at ThoughtFaqtory found this nice resource &#8220;Learn to Use Flash Catalyst&#8221; on Adobe Labs web site. I have listed all the tutorials, videos and screencasts below. Get Started Learn about Flash Catalyst Video: Introducing Flash Catalyst Discover what you can do with this new interaction design tool for creating interactive experiences. [...]]]></description>
			<content:encoded><![CDATA[<p>One of my colleagues at <a title="ThoughtFaqtory" href="http://www.thoughtfaqtory.com" target="_blank">ThoughtFaqtory</a> found this nice resource <a title="Learn to Use Flash Catalyst" href="http://labs.adobe.com/technologies/flashcatalyst/tutorials/" target="_blank"><em>&#8220;Learn to Use Flash Catalyst&#8221;</em></a> on Adobe Labs web site.</p>
<p>I have listed all the tutorials, videos and screencasts below.</p>
<div id="attachment_45" class="wp-caption alignnone" style="width: 360px"><a href="http://labs.adobe.com/technologies/flashcatalyst/"><img class="size-full wp-image-45" title="Adobe Flash Catalyst" src="http://thoughtfaqtory.com/blog/wp-content/uploads/2009/06/flash_catalyst.png" alt="Adobe Flash Catalyst" width="350" height="351" /></a><p class="wp-caption-text">Adobe Flash Catalyst</p></div>
<p><strong>Get Started<br />
Learn about Flash Catalyst</strong></p>
<ul>
<li>Video: <a href="http://labs.adobe.com/technologies/flashcatalyst/tutorials/overview/" target="_blank">Introducing Flash Catalyst</a><br />
Discover what you can do with this new interaction design tool for creating interactive experiences.</li>
<li>Video: <a href="http://labs.adobe.com/technologies/flashcatalyst/tutorials/wirefr/" target="_blank">Wire Framing in Flash Catalyst</a><br />
Learn how to quickly wireframe a design concept in Flash Catalyst.</li>
<li>Notes: <a href="http://www.adobe.com/go/learn_fc_new_features_en" target="_blank">Learn about Flash Catalyst</a><br />
Refer to these feature notes that detail what you can do with this interaction design tool.</li>
</ul>
<p><strong>Start Building Your First Flash Catalyst Application</strong></p>
<ul>
<li>Video: <a href="http://labs.adobe.com/technologies/flashcatalyst/tutorials/firstapp/" target="_blank">Create your First Application with Flash Catalyst</a><br />
Let Ty Voilter step you through the process of prototyping an interactive application.</li>
<li>Tutorial: <a href="http://www.adobe.com/devnet/flashcatalyst/articles/get_started_with_flash_catalyst.html" target="_blank">Start Designing in Flash Catalyst</a><br />
Learn to create a simple SWF content from a Photoshop design.</li>
<li>Tutorial: <a href="http://www.adobe.com/devnet/flashcatalyst/articles/building_datacentric_app_flashcast_flashbuilder.html" target="_blank">Build a Data-Centric Application Using Flash Catalyst and Flash Builder 4</a><br />
Learn to create a browser-based address book application from an Illustrator design.</li>
</ul>
<p><strong>Get Better<br />
Explore Flash Catalyst Workflows</strong></p>
<ul>
<li>Video: <a href="http://labs.adobe.com/technologies/flashcatalyst/tutorials/fwexport/" target="_blank">Exporting from Fireworks CS4 to Flash Catalyst</a><br />
Presenter: Doug Winnie; Adobe</li>
<li>Video: <a href="http://labs.adobe.com/technologies/flashcatalyst/tutorials/fw/" target="_blank">Use Native Fireworks CS4 Files in Flash Catalyst</a><br />
Presenter: Doug Winnie; Adobe</li>
</ul>
<p><strong>Work with Flash Catalyst</strong></p>
<ul>
<li>Video: <a href="http://labs.adobe.com/technologies/flashcatalyst/tutorials/datalist/" target="_blank">Create a Data List in Flash Catalyst</a><br />
Presenter: Nate Bishop; Adobe</li>
<li>Video: <a href="http://labs.adobe.com/technologies/flashcatalyst/tutorials/animate/" target="_blank">Create Animations in Flash Catalyst</a><br />
Presenter: Ty Voilter; Adobe</li>
<li>Video: <a href="http://labs.adobe.com/technologies/flashcatalyst/tutorials/objects/" target="_blank">Distribute Objects to States with Flash Catalyst</a><br />
Presenter: Doug Winnie; Adobe</li>
<li>Video: <a href="http://labs.adobe.com/technologies/flashcatalyst/tutorials/libraries/" target="_blank">Sharing Flash Catalyst Libraries</a><br />
Presenter: Doug Winnie; Adobe</li>
</ul>
<p><strong>Learn from the Community</strong></p>
<ul>
<li>Video: <a href="http://www.lynda.com/flashcatalyst" target="_blank">Flash Catalyst Preview</a><br />
Presenter: Mordy Golding; Lynda.com</li>
<li>Screencast: <a href="http://www.gotoandlearn.com/play?id=110" target="_blank">Using Flash Catalyst and Flex 4 beta 1 – Part 1:  Design a Twitter search app</a><br />
Presenter: Lee Brimelow; gotoAndLearn()</li>
<li>Screencast: <a href="http://www.gotoandlearn.com/play?id=111" target="_blank">Using Flash Catalyst and Flex 4 beta 1 – Part 2: Hook up the app to live data</a><br />
Presenter: Lee Brimelow; gotoAndLearn()</li>
<li>Screencast: <a href="http://www.insideria.com/2009/06/flash-catalyst-beta-1-top-bran.html" target="_blank">Introducing Flash Catalyst – Part 1: Good practices for preparing Illustrator files</a><br />
Presenter: Garth Braithwaite; InsideRIA</li>
<li>Screencast: <a href="http://www.insideria.com/2009/06/flash-catalyst-beta-1-top-bran-1.html" target="_blank">Introducing Flash Catalyst – Part 2: Import and export artwork and libraries</a><br />
Presenter: Garth Braithwaite; InsideRIA</li>
<li>Tutorial: <a href="http://www.peachpit.com/articles/article.aspx?p=1352541" target="_blank">Adobe Flash Catalyst: A Designer&#8217;s Ticket to the Interactive World</a><br />
Andrew Faulkner; Peachpit</li>
</ul>
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